In the field, you don’t get second chances — only second guesses. 

— Unknown

Queen & Country: The Cold War Has Ended. The Shadows Endure.

The year is 1995. The Berlin Wall is rubble, and the Soviet Union lies fractured — its banner lowered, its empire splintered. But peace? Peace is an illusion. Beneath the headlines of newfound freedom, old loyalties simmer, broken spies resurface, and power shifts from governments to warlords, oligarchs, and private arms dealers.

From the fog-drenched alleys of Istanbul to the neon haze of Hong Kong, whispers speak of shifting alliances, weapons caches left behind, and sleeper cells awakened. Islamic extremism begins to stir with new purpose, targeting the West with ferocity and cunning.

And in the heart of it all — Her Majesty’s Secret Intelligence Service, SIS. You are a Minder, a member of the Directorate of Operations. Trained in deception, survival, and diplomacy by fire, you handle the assignments too volatile for the headlines. You’re the quiet answer to global instability. The scalpel in the dark.

You will lie. You will kill. You will vanish. And you will do so with no medals, no recognition, and no guarantees. Because when the world asks who watches the watchers…

You answer, without hesitation:
For Queen. For Country. For the future no one sees coming.

Are you ready to step into the shadows?

Campaign Details

  • Campaign Name: Queen & Country; GM: Ty; Creation Date: Summer 2025
  • Genre: Post-Cold War Espionage; Tech Level (TL): 8 Realism Level: Realistic
  • Power Level: 150 pts (175?)/ 50pt Disads
  • Campaign Synopsis and Recent Events:
  • Timeline of Significant Historical Events:
  • GURPS Books Used: GURPS Basic (Characters & Campaigns); GURPS Espionage; GURPS Hi-Tech
  • Optional Rules
  • Rule: Book: Page: